Chris Hopper is the layout and graphic designer for Burnaway, as well as for several other ttrpgs in the indie scene. We talk about working as a freelance layout designer, working within this community, tips for working with your designers, and making your games and layouts more accessible. I learned so much from Chris, and I know y’all will too!
This episode is actually going to be the first in a short series in which I chat with some of my own project team members. What does that mean? Well, some of you may remember that last year, I mentioned I am the project manager for a new indie ttrpg called Burnaway. The game is launching on Kickstarter on February 7th, and I wanted to introduce you all to some of the awesome people behind the scenes! Be sure to check out the show notes for a link to the pre-launch page on Kickstarter, and the Arnamantle website, where you can grab an interactive story primer to get an idea of the game’s setting.
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- 00:00:00 Introduction, life updates
- 00:04:24 Chris Introduction
- 00:09:19 How Chris got into game design
- 00:13:36 How Chris got into freelance layout design
- 00:18:23 Chris’ typical ttrpg layout design process
- 00:27:45 What writers can do to help make layout design easier
- 00:31:35 Commons mistakes in ttrpg layout design
- 00:34:11 Making your layouts more accessible
- 00:39:53 What has been the most challenging part?
- 00:44:04 What has been the most rewarding part?
- 00:47:08 Upcoming Projects
- 00:49:06 Where can people find you?
- 00:50:10 Wrap-up
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Today’s episode is the second in our short series of interviews with my project team members on the upcoming indie ttrpg called Burnaway. The
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