Today is the day my friends! It is the Kickstarter launch day for the game that I have been project managing for a year now: Burnaway. I will spare you the explanation of the game right now because you are going to hear all about in this episode.We are talking with Geordie Morse aka Nagi, the game designer behind it all. Make sure you go to Kickstarter and look for Burnaway, all one word, or check out the show notes for a direct link.
You know, today’s episode was really fun, and I know I say that every time, but this one was unique. Usually when I interview folks, I’m familiar with their work, but as a complete outsider. But today got to be more of a conversation than usual, as it was a time for Nagi and me to look back over the last year together and talk about not only how he got into game design and what spurred the decision to launch a Kickstarter, but how we two newbs to the Kickstarter scene have stumbled our way through getting ready for a launch. And while I obviously hope we not only fund but smash through all our stretch goals, I gotta say, no matter what happens, I’ve worked with some really awesome folks and learned a lot along the way.
Nagi’s a really great guy who has developed a really awesome game, and this is a pretty fun chat about game design and the Kickstarter pre-launch process. Enjoy.
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- 00:00:00 Introduction
- 00:03:33 Nagi Introduction
- 00:07:56 How Nagi got into game design & developing his own system
- 00:14:29 All about Burnaway
- 00:22:11 How we got ready for Kickstarter
- 00:35:57 Burnaway’s combustion tracker
- 00:39:25 Burnaway’s Embergeists
- 00:43:51 What’s been the most challenging part?
- 00:47:28 What has been the most rewarding part?
- 00:50:11 Where can people find you?
- 00:52:56 Wrap-up
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