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Adventures

073: Leading a touring Actual Play with Russell E Welch III of D20 Tales

 

You won’t want to miss this jam-packed episode as we’re rolling the dice again with Russell E Welch III, the mastermind DM and CEO behind D20 Tales. Russell returns to chat about how D20 Tales has grown and changed over the last year, including the added complexities of going on tour. 

As we pull back the curtain on the world of live touring, we candidly discuss the unique challenges it entails. But it’s not all chaos and stress –  the excitement of audience interaction is certainly worth it. We also dive into the complexities of casting, tackling budget constraints, and maintaining quality despite these hurdles. The passion and dedication of the D20 Tales cast and crew is nothing short of inspiring, making this discussion a must-listen for every D&D enthusiast out there. So grab your favorite snack, sit back, and enjoy this epic journey into the world of D20 Tales!

This episode was edited by Sam Atkinson.

Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.

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Time Stamps

  • 00:00:00 Introduction
  • 00:02:52 Russell Introduction
  • 00:07:48 How D20 Tales has changed over the last year
  • 00:15:01 How D20 Tales changed their AP process
  • 00:25:24 Recording Seasons and Live Shows
  • 00:31:37 Galaxycon Tour and Audience Interaction
  • 00:43:46 Challenges of Casting and Budget Constraints
  • 00:50:39 Maintaining Quality on a Limited Budget
  • 00:52:50 Highlights of the last year
  • 00:56:52 Upcoming projects
  • 00:59:07 Wrap-up

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Transcript

Courtney: 

Hello and welcome to Role Play Grow, the podcast for tabletop entrepreneurs, creators and fans. In this show, we dig into processes, challenges, tips and really look at how to grow a business in the tabletop role-play gaming space. Sit back and join in as we learn from the creators behind your favorite brands about who they are and how they are turning their passion for gaming into a career. Welcome back, friends. It is so lovely to be back after yet another surgery. I’ve had three surgeries since the show started, which has certainly put a damper on getting episodes out as often and consistently as I’d have liked, but I am finally feeling mostly human, am happy to bring the show back and hopeful that I will be done having surgeries on my sternum. And yeah, I also have a pretty fun surprise coming soon too in how the show will be taking on a bit of a new format in every other episode. Let’s just say we’re still going to be having interviews on a bi-weekly basis, but there’s going to be something a little different in between those longer episodes. Stay tuned. Alright, we have another repeat guest today. I am welcoming back Russell E Welch III, the DM and CEO of D20 Tales, a company putting on some very high quality D&D actual plays. Russell was last on the show in episode 53, which was released back in May of 2022. It was pretty fun to come back over a year later and chat about how things have evolved for D20 Tales. Also, I got to hear some really fun stories about how they’ve been touring their actual play in live shows at certain conventions and it was a pretty fun conversation. If this is your first time tuning in to Roleplay Grow, hello, this podcast is a part of Lightheart Adventures, which is a small company I co-founded with my husband. We also do blogs, one-shots, maps that you’ll find over on our website, lightheartadventurescom. I get to chat with so many amazing folks across a wide spectrum of industries within the TTRPG scene, so be sure to subscribe to Roleplay Grow on your favorite podcast player. One way you can support the show is by checking out our affiliate links, which we have compiled for you over at lightheartadventurescom. You’ll find information about some of our favorite tea, dice, coffee, podcasting equipment, email marketing service and more the only link to things that we personally use and enjoy, so you can grab yourself something awesome while helping support the show. Again, go to lightheartadventurescom. You can also find links to our favorite trinkets to learn more. I am super happy to be back. I hope you enjoy this chat with Russell. Hello friends and welcome back Russell. How’s it going?

Russell: 

It’s going splendidly. Greetings and salutations one and all. I am Russell Eugene Wilts III. Yes, that is in fact my real legal name. That’s why I use it, because it’s probably the most interesting thing about me.

Courtney: 

There’s a lot more interesting things about you as well. I mean, you currently are setting and you have a dragon basically on top of your head and you are surrounded by dragons and I’m going to be very distracted this entire time. I just need you to know that.

Russell: 

I was going to make a joke about it being like a confusion spell, but then I couldn’t muster any of them from D&D to mind, except for the one for fairy lights or whatever, but I couldn’t remember quite what it’s called, so I guess that joke died on the vine.

Courtney: 

It isn’t very good to have you back, Russell.

Russell: 

Thank you. It’s glad to be back, then, since last time, according to my inability to track time.

Courtney: 

Yeah, no, to be fair, I looked it up earlier today. It’s been like how long has it been? So the last time that I dropped the episode was May 20th of last year, 2022. So it’s been over 13 months since that released. I don’t actually remember how long it was between when we recorded and I released probably like a month, I don’t know 13 months. Yeah, you had just rebranded to D20 Tales. In fact, you were still spawn of chaos when we recorded, but by the time the episode was dropping it was going to be D20 Tales, so it was like right in that transition.

Russell: 

I remember this Fuck, I thought that was like six months ago. I’m getting old too fast. It keeps every year that I get older, I get older faster, and then I’m like damn it.

Courtney: 

I think it’s just that it’s been a really weird couple of years where, on the one hand, it feels like some things take way too long and time is stretching on forever, and then, on the other hand, I’m like, oh, I mean, I saw you in person, like we hung out and that felt like a week ago and it was not.

Russell: 

That was great. It was so. You helped me discover an awesome ice cream place, so that was pretty great.

Courtney: 

Yeah, that was so. When I was a week out recovering from surgery, I got to meet Russell and Rose in person in Michigan because we were staying with my mother-in-law and realized that they were only like 40 minutes away. So we got some beer and ice cream.

Russell: 

Yep, it was pretty great. Unfortunately, more of the Michigan crew wasn’t available at the time because Paige and Caleb previously occupied, I think, had gone like tubing or something occasionally like that, because we have lots of water here in Michigan.

Courtney: 

I haven’t been tubing in a long time.

Russell: 

I think I’ve been tubing since I was a kid. I should Like I live around all over the Great Lakes, but you know I’d have to stop working and go outside for that to happen.

Courtney: 

In the like two months where it might actually be warm enough to do.

Russell: 

That too. Michigan is like Michigan. Michigan will trick you. I’m not even talking about TTRPGs, but let’s talk about Michigan for a second. So, like there’s like three weeks, anywhere from three weeks to three months per year, it’s completely indiscriminate how much. Where the weather is just to drop dead, gorgeous, beautiful and you’re just like I love it here. This is amazing. I could live here forever. This is heaven on earth. And then the rest of the year the weather is like I hate you, Suck. You should suffer. How dare you live here? Did you think this place was hospitable? Yes, it’s hospitable, but you’re going to suffer because it’s going to be annoying.

Courtney: 

Yeah, the first time I went camping, like outside of youth trips or like school trips growing up, was actually in August in Michigan and we went to the Upper Peninsula and it was like, all right, it’s August, it’ll be great. It was like a high of 50 the whole time, yep, very cold and windy and wet and like kind of miserable.

Russell: 

And a lot of bugs up there, a lot of bugs you know besides me.

Courtney: 

So it’s been 13 months since you came on to role play growl and a lot has happened. A lot has happened. A lot has happened. I would love to dig into what’s been going on in the Detonetales world. Like I know that you’ve got, like Planeshriders, a whole new series. You’ve got other fun things that we’re going to talk about, but just talk to me about the last year.

Russell: 

Shoot where to begin. So we’re going to do the heavily cliff noted version. So we’ll start with the new campaign. Since you mentioned it, we were running Herald’s of Way in Our Anemisers the ancients two campaigns at the same time very ambitious and we were recording all of them online and they both had big casts because characters came in and out and we swapped them around and then we were in between the two shows. I think total, we had something like 20 plus people in the cast and then two shows to edit and release back and forth. It was a bit too much. It was a very ambitious endeavor. It really was my fault because when I first held auditions, there was too many people who were too great people, who were too talented and I wanted to give them all recognition and give them all a shot and I wasn’t willing to like cut enough people and let them go because they were just, they were great people and they were so talented and I wanted to work with all of them and so I did and I bit off more than I could chew and so we essentially burned up most of our capital running those shows and then I was like, ok, I need to do something a little bit more realistic and sustainable. So we switched to plain striters. We took all the lessons we learned from our previous content and we moved to recording in person, which was the right decision, because, as much as the content before was near and dear to my art and I loved it and all the people playing it, there’s just you just can’t be playing in person like playing in person is just, it’s just electric, it’s just powerful. And especially when you have people who from our previous cast, people who had now a year plus experience working with and playing with each other and building chemistry Phenomenal job also with plain striters we took way more time building up to it. We took, I think it was three or four months before we recorded the first, even practice, session of like actual taping where the cast sat down and built their characters together and we built the campaign and the characters together. Obviously, I withheld most information from them, but I drew inspiration from how they were building their characters as a team and building their chemistry off of each other, which, just for anybody listening, I would. If you can with a group, I would recommend it. I would recommend trying, as a party, building your characters together with a shared backstory or a shared history, or just collaboratively working, not just to like, balance the party or anything like that, but to be truly invested in each other’s storylines and share a storyline and share that investment, that the role play, the story, everything else it’s phenomenal, it’s just next level. It’s crazy what you can do when every single player is deeply invested in the world and each other.

Courtney: 

So you say you spent like three to four months like building the characters, building that campaign, without giving much away. But what did that look like? Like how often were you guys meeting?

Russell: 

So the whole group would meet once to twice a week for anywhere from two hours to more hours, depending on how much time we had available, but I would also throughout the week. We had tons of other meetings that were several hours long, plus between all the different people, where I would just every single different pairing of the cast members is I would have them sit down with each other and work out between the two of them, because essentially Plain Striders they were raised by a pirate to be pirates. They’re like Robin Hood-esque pirates in space is basically what Plain Striders is, and they grew up together. So I would have them, as a group, like work out stuff like that that done as a group, shared history that they had like things that had happened together. But then we had tons of extra meetings throughout the week with all of the other characters where it’s like here’s the history that you two have together, here’s stuff that two of you have done without everybody else. Everybody had like story and back history that they had with all of the other characters on a personal level, on an individual level too, things that they had done together, adventures that they had had conversations We’d have conversations with. Like here’s what do you guys like and what do you guys not like about each other’s personalities? Like when the two of you face conflict. How do you respond to it? How do you respond to it? Let’s role play it. What does your character not like and not like about how this other person deals with conflict or doesn’t deal with conflict? And it just really dug into so deep into how they feel about each other. When we started playing the show, it truly felt like that these characters had known each other for a lifetime and grown up together, because they just like bicker and act like siblings.

Courtney: 

I think that is really special. You can tell when watching or listening to like the first episode of an actual play and being like this is your first time ever playing together versus like oh, I feel like I’ve missed some part of the story, like there’s because you’re just so connected already.

Russell: 

Yeah, and credit to all of them. They worked their butts off and they did a phenomenal job and they really wanted to be invested in each other’s like stories In back history. It wasn’t something where it’s just like a DM, as I was, like I back in, like you will get along. You will like you will be invested in each other’s characters in the story. No, they wanted to do it, they liked it. It was a thing that we talked about as a group of like for lessons we’ve learned from our last campaign. What do we want to do to take our new one to the next level, not just for the audience Like, obviously we want to create content for the audience that’s engaging and fun but for ourselves too, like to just have more fun and really enjoy it. Like what something we could all do. And the thing that everybody had said before is is that everybody wanted to know more about each other’s characters and everybody wanted to have more of a shared history and chemistry that they could work off of. Like, the angle we came from with Harold’s and Emma’s series is that everybody came from like totally different parts of the world and totally different backgrounds and we got to experience them having like cultural and philosophical differences where, like, everything was like a clash and a battle and they bought up about it, which was a lot of fun and exciting. But we wanted to go in the other direction and try something else, do something that, as far as I’m aware, I don’t know of anybody else who’s done, an actual play that I’m sure someone has and I just don’t know of it. But I don’t know of anyone else who’s done an actual play that spent that long, everybody as a party building kind of the story and the characters together. Then I get to have the pleasure as the DM, of just running with all the stuff that they created for their character and that we established for the world and the environment that they grew up in, and then making a story out of that and then making a bunch of secrets.

Courtney: 

I think it’s always the best part. So you’ve mentioned lessons learned a couple of times now.

Russell: 

Yes.

Courtney: 

So, in addition to just wanting to like, have more of that character connection ahead of time, like what are some of the other things that y’all you know either liked or didn’t like about what you did the first to go around, that you kept or changed as relevant this time, so the biggest lesson that I learned this is the thing that I would change, if I was going to change anything if I went back in time is that and that’s.

Russell: 

I don’t think there’s anything wrong with our content and we did something bad. But for anyone else who’s trying to create a TTRBG or is just curious about a TTRBG, or May, in the future, any kind of actual play, I will tell you don’t start with video. Do audio only for a year. Master your audio. Master the process of getting content out. Master the process of wrangling a cast in a production. Master a process of figuring out your socials and your posting schedule. Figure out, like your branding. Figure out your voice as a DM. Figure out your creative process. Figure out your editing for the audio side of things. Figure out your pacing and distribution as a team and really just also hammer out your chemistry as a group entirely, not just as creative people who work together, but also the most fun part, in my opinion, which is the sitting down at the table of the actual playing, of the actual play. Do audio first. Don’t add video. Video makes everything a lot more work, and jumping in editing two video shows where we had to remotely record everybody’s audio and video from all over the world in multiple time zones and then patch that together from such a big cast. Too ambitious, too ambitious. Just do audio first. Master your audio, take it in baby steps. There’s nothing wrong with not doing everything all at once. So do what I say, not what I did.

Courtney: 

Yeah, I can definitely see that this is an audio only show and I don’t know if I’ll ever feel like doing video, and it feels like even just audio editing takes a lot of time, especially if you do have people all over the country in different time zones.

Russell: 

Yeah, we had people in Germany, we had people in Australia, we had people in South America, we had people in the UK. We had several people in Europe. It was interesting.

Courtney: 

I did not realize there were that many countries in time zones. Yeah, that would be really hard to wrangle.

Russell: 

Yeah, everybody worked their asses off to make it work to their testament. There’s such a great group of people. If I had a hundred million dollar budget, I would bring them on full time in a heartbeat, bring them all back, but I barely have the budget for what I’m doing right now. But yeah, some people on the team, though. On that note, it was pretty funny because a couple of people on the team would joke that the sun never sat on the D20 Tales Empire because we had virtually every time zone represented. There was always someone awake working on D20 Tales around the clock. I was like maybe we don’t want to compare ourselves to the British Empire, but I understand the joke. I think it’s a clever joke that some of the team members came up with, but maybe let’s not compare ourselves to the British Empire.

Courtney: 

Talk to me about what it’s like to record in person now.

Russell: 

It is both way more work and way less work, but the work that is there, the new things are things that you can actually control. It is so nice for me to be able to actually like touch everybody’s mic and camera and lighting and actually, you know, control all of those aspects. Not to make me sound like a control freak, but you know you do have to do a good job on a show. If people are poorly lit, poorly mic’d and poorly taped, it’s not going to go great. So being able to actually touch all of the equipment and make sure it’s set up right and work with everybody directly and them work with me directly, made it a ton just so much easier to run operations than trying to do all of that and juggle it remotely with a much bigger cast. So that was great. The not really downside, but the additional thing that we ran into that was a lot of extra work is that we had to figure out what we were going to do about a table and we had to figure out what we’re going to do about a big space to fit everybody in, because it wasn’t people sitting in front of their computers anymore with just their dice on the table in front of them. We made some attempts, but integrating a VTT into an in-person recording can get a little bit clunky and also pull away from immersion. I’d rather do theater of the mind, but I wanted to, partially just because I’m selfish and I’ve always wanted to have physical maps and miniatures and terrain. We haven’t gotten to the terrain part yet, but we have minis now, which is great. I’m actually holding one right now, a little skeleton like Weird Horse. But yeah, the nice thing about that was that we had a partner, misty Mountain Gaming, who sent us a giant box of miniatures. I think it’s like that second or third time they’ve sent us a big box of minis, so I’ve just been frantically painting them. If you’ve watched any of our socials, then most of our posts because I’m bad at making social posts the past few weeks have just been tons of minis that me and Rose have been painting because we have army now of minis, but unfortunately we didn’t have time to paint them before recording season two. So in season two we don’t have painted minis, but that was a new thing to adjust to. But it was good and it was cool. It wasn’t bad by any means because I now have minis. I’ve always wanted minis.

Courtney: 

I mean, minis are just cool man, Minis are cool. I have more minis than I could possibly ever use now, but they make amazing decorations and it’s really fun to look at all day, every day.

Russell: 

Yeah, I mean you throw them all on a shelf and it makes for a badass shelf.

Courtney: 

Indeed, where do you guys record, like, where’s the studio set up?

Russell: 

It’s not set up. Currently. We set it up and tear it down because it’s big and it has like an overhang thing, rig that we hang all the mics from, and then we have the lighting kits and then we have the like fake walls. We created like a bunch of like fake walls that look kind of like stone, where we like carved styrofoam and then painted it like for patterns for stone stuff with a little moss in the cracks. It’s cool, it looks good on camera. It doesn’t look real, but it looks cool.

Courtney: 

Okay, I did not know that was styrofoam, Like that’s cool.

Russell: 

Oh, yeah, yeah, yeah. I hesitate to tell people when they ask how we did it though we do have BTS videos on our YouTube that show how we did it but let’s just say we did things that are not recommended. When you buy styrofoam, do the styrofoam that involve a blowtorch and a well-ventilated area, but so, yeah, those pieces are dirt on plywood that we carved that on. So those are 4′ x 8′, obviously, and then they’re like unstealed up above the ground and then they have stands behind them that you have to sandbag, and so those things are about 6, 1 1⁄2 feet tall, 8′ long and about 5′ deep, because they’re pretty deep in the back. Their feet, their stands, go out in the back because they can’t go in the front where our setup is. And then we have the big rigs and then we have the things that the lights go on. So we set it all up and we tear it all down. The first season we play we set it up at House Rules in Grand Rapids. They’re a really cool board game house and lounge, not sponsored by them, just plugging them because they’re really cool. They like gave us a great deal. They were like you can record here just buy everybody a couple of drinks each night and run up a tab, and so that’s what we did, which we were like great, okay. So I just like told everybody every night we had a budget on D20Tals and they all ran up a tab. They had a great time recording. They were like this is great For second season of Plain Striders. We recorded it actually at Tabletop Makers where they create. So Tabletop Makers lent us a table for season one and then built us a custom table for season two, which was exceptionally generous and crazy. So we have a big, giant, cool-ass, like, shield-shaped streaming table which is just super dope. So if you haven’t seen any of the footage from season two, like the small little like but really cool table that we’re using in season two, we have one that’s like two, I think three times the size of that table, much bigger table. That’s super cool. Seat seven players I guess you could see actually almost 10 if you wanted to get a little crowded, but for recording purposes comfortably seats seven that you can easily record People. So we had a lot of great recordings and we had a lot of great recordings and we had a lot of great people, including the DM. But yeah, so Tabletop Makers who built us that table lent us their shop for a whole week. They shut down operations. Let us set it all up in their shop, record it, and then we tore it all down and then they went back to work. So we obviously couldn’t move that up, but that was extremely generous and cool of them, so we are partnered with them now. It’s pretty crazy. Here’s a second lesson for anybody who wants to know what you need to know about Tabletop Makers. Don’t be afraid to ask, because both Tabletop Makers and House Rules. We just went and we were like hey, like full transparency. We don’t have a lot of money, we’re not a big production, but this is what we’re trying to do. Are you interested in collaborating or doing anything cool? A lot of people said no, but it only takes one person to say yes to get the yes. You need Not give, always give, give first and then ask if you can.

Courtney: 

But yeah, just ask, that is super cool and very generous, so did you record the entirety of Season 2 in that one week.

Russell: 

Yes, so Season 1 we recorded in two and a half days and Season 3, sorry, no. Yeah, season 1 we recorded in two and a half days. Season 2 we recorded in about five days, but we recorded for seven days. But we recorded some additional bonus content. We recorded some mini series DM’d by Jay from Play your Role and Phil from Tulok the Barbarian Both of them joined us and they’re actually guests for the first half of Season 2 as well of Plain Striders. We flew them out and they played us two tables. They had great chemistry. It was a lot of fun adding them to the cast and they DM’d some mini series that we had at some point go out on our YouTube channel as well. But yeah, we just we sit down, we record all day. We do all of our Season are the whole arc in one run through not in a day, obviously, but in one run through which. There’s a big upside to that and a big downside, but I think the upside is worth the downside. The downside, obviously, is that when you just record in a big chunk, you don’t have as clear and strong episodes start and stop places. So the places where episodes start and stop can be a little bit harder to find a great place because you’re just going, going, going, going and keeping the momentum up. But the upside of that is that you keep the momentum up and that people stay in character and are super invested in everything that’s happening. So everything is lightning fast, everything’s on point, everything has super high energy in the characters and the players stay so well in the emotions of their characters because everything’s being recorded back to back to back so they don’t have to get back in character after being away from it for a week and reinvest in. Okay, what does my character feel from last time? They’re just just keep the camera rolling.

Courtney: 

It’s like you also don’t get the time to be like, ooh, I did that thing, I wasn’t expecting, and now I need to like shift and have a plan. You just have to keep going.

Russell: 

Yeah, that’s an interesting thing for me is that the DM2 is that the upside is that I don’t have to prep week after week after week after week, every week after, but then the downside is that I don’t have the flexibility because I have to do. I do just months of prep before the next campaign and then I roll up and then I just have to have. In some ways I have to be a lot more rigid because I don’t have time to adjust and other ways. I have to be incredibly flexible with what the players bring my way and just work really hard, not so much to build a precise and exact story but to build a really robust world that gives them options, and then just be flexible with what they throw at me. But I tell my players, my job is the DM isn’t actually to tell the story. It’s your job as the players to tell the story about your characters. I’m more like Costco I provide all the ingredients and y’all bake a cake, and you can bake any kind of cake you want. But the stipulation that I will say is we’re baking a cake or we’re baking a pie, and there’s a little bit of communication ahead of time. This also happens for live shows too, is that we obviously don’t want to ever script anything, but what we do do is we agree on an objective that we want to accomplish, like, for example, for a live show. We’ll be like okay, we want the message of this live show, we want to accumulate a place where we tell a story that teaches a good lesson about like friendship or companionship or being there for somebody or just not judging something by its appearances or like anything like that, like we’ll and of course, obviously things go off script and I would say about a third to half the time we don’t end up telling that story, we end up doing something else instead. But we tried. But that’s kind of the angle that we come from is we just establish as a group, we talk about the message we want to send and then we all work together to try to tell that message. But how we do it, well, none of us know until we get there.

Courtney: 

Okay, well, speaking of the live shows oh right yeah, I want to talk about Fan Expo and what’s been going on with that and kind of future plans for our listeners that aren’t aware. What live shows have you been doing, russell?

Russell: 

well actually. So we were last year. We were doing Fan Expo, we did Fan Expo Dallas, we did a live show and we were talking to Fan Expo about doing a whole tour. But interesting new development fairly recently Galaxycon offered us a much better deal, so we’re actually touring with Galaxycon instead this year right now. We might come back to Fan Expo next year, it depends. I don’t know what Fan Expo versus Galaxycon is going to offer us in the future, but right now Galaxycon really fucking took the cake. So we did a live show at Galaxycon Richmond in Richmond a couple months ago and in like I think like 40 or 30 days jeez, it’s coming right up we’re doing one or two live shows at Raleigh their next big one. But yeah, we actually we’re going with Galaxycon instead of Fan Expo this year because Galaxycon just offered us like the whole fucking platter, like they just gave us a great fucking offer that we couldn’t say no to. It was so awesome.l

Courtney: 

So that’s what we’re at right now well, you know that I have to dig into it and I realized we talked about this in person in Michigan but it wasn’t on the recording so it didn’t count. So, for Galaxycon and going on tour, like what does this mean? Like what is it that you guys are doing? Like what is the commitment? How did this come to be all that good stuff?

Russell: 

so the commitment is a minimum of. We do all of the like gaming related Galaxycon shows this year. So we’re doing four of them this year and then they want us to come back for next year. So we’re probably going to come back for next year. Unless I fuck something up, which I hope I don’t, we’ll be going back with them next year. We might also do Fan Expo. We’re definitely doing all the Galaxycon events that aren’t just like anime ones or like they have a Star Wars event. So obviously we would go there because I mean I might go just because Star Wars is cool, but not to like do an event. I feel like there’s more to the question that I forgot.

Courtney: 

Hey, how did it come to be?

Russell: 

Oh, how did it come to be? A lot of it had to do with our partner, Misty Mountain Gaming. So they do both the Galaxy Con and the Fan Expo shows. So I was comfortable because, basically, the deal we have with them we have a great deal with them and they’re an amazing group For when we do live shows at any cons that they have a presence at, they’ll set up a booth and they’ll sell our merch at that booth, which is amazing that they will do that for us. So because they were in Galaxy Con shows as well as Fan Expo shows, I was really comfortable reaching out and talking to Galaxy Con about doing a tour. I don’t remember exactly. I think they reached out to me actually Galaxy Con now that I think about it, which was really awesome and I didn’t expect that. But I was in the middle of a lot of back and forth with Fan Expo and it seemed like a lot of things that we wanted to do and we were planning to do was going to take more time to plan than we had in this year because some of them were pretty ambitious. So I wasn’t sure if the deal we were going to get with Fan Expo was going to be for this year or next year. So I didn’t think we were going to have any conventions this year, but that we do live shows at. But then when Galaxy Con reached out, I was just like great, awesome, we can do shows this year. And then they just gave us a phenomenal deal where not only could our partner set up a booth selling our merch there, but on top of that they’d provided a because before we had to light and record and do the video for our own live shows in order to be able to use that content on our YouTube channel. And they were like, oh no, we’ll do that for you and then we’ll provide you with that footage and then license to use it on your YouTube channel. And we were just like great, like that’s awesome, that makes so much of our work. If you see our like one of our live shows that made it up on our YouTube channel so far from Dallas Fan Expo last year. Let’s just say we have not streamlined that process yet and there was a lot of bugs and hurdles, so having professionals take care of that was a huge relief. Like the team was so ecstatic that they could just show up and like, be like talent and perform and do the show and that other professionals actually took care of and did those things, which was amazing. That was super amazing. We got to work with a lot of really cool people. They’re introducing us to some other people in the space throughout the course of the year, which was also part of the deal, which is really exciting. There’s some other things that are really really exciting that I can’t disclose, but one thing that I can kind of hint at for the deal part of the deal that made it like too good to pass up with Galaxycon is that they are working on providing us, once we prove ourselves a little bit, with our celebrity guests in our live shows. So that’s, I don’t have any names yet and we don’t have that on paper yet. We’re currently working out the details, but yeah, they’re working on providing us with some celebrity guests for some of the live shows too. I’ve talked to some of them so far and I’m really excited.

Courtney: 

That is super exciting yeah.

Russell: 

Yeah, it’s pretty crazy. Some of these people who’s like names that I’ve heard for years and I’m just like these are cool people, I’d love to work with them, like one day. And then it’s like, well, one day might be soon, and I’m like shit, I don’t think I’m ready, I don’t feel qualified yet. I’m a nobody.

Courtney: 

What have been some unique challenges in just trying to do a touring actual play.

Russell: 

Other than just the logistics themselves. Unique challenges, mostly the logistics for sure Feeding, clothing, moving that many people. It was a lot of work. Galaxycon thankfully made that a lot easier for this tour because they’re paying for the expenses, which is fucking great, so that makes it a lot easier, but we still got to organize a lot of logistics. The other thing itself is because the live shows are very short and because they’re also audience interactive like audience interactive shows, to make them go well and be satisfying without scripting it and keeping it organic and giving the audience that they’re in control to drive the story is a lot more chaos than players, because you times that by how many people are in the audience. It’s an incredible amount of work to prepare adequately to try to tell a compelling story in 60 minutes to 90 minutes. Well, also trying to make sure all of the players have time to shine and be included, but then also involving an entire audience and giving them time to shine and drive the story and add chaotic elements and throw things off the rails and then be prepared to take those things and stride. So flexibility really is just the name of the game.

Courtney: 

I take of listeners that haven’t watched. You know the live recordings. How are you involving the audience?

Russell: 

Okay. So there’s a lot of fun things we do. The biggest, most obvious one is that we just give them giant inflatable d20s to roll, which is awesome. It’s tons of fun. It constantly goes wrong, but it’s always worth it. But we always have to bring backups because you know, some of the d20s giant inflatable d20s do not survive, unfortunately. So we give them giant inflatable d20s. The first live show we did I’ll give an example from Dallas like the audience was like a military corps and they had a bunch of siege machines that they could fire and they were rolling the d20 for the attacks, for siege machines for like trebuchets and ballistas and stuff like that, shooting them into the jungle, mostly at the party. Because you know, they were given an option to make that choice and of course they made that choice. They got to drive the story a lot. They ended up, of course, deciding to mutiny against the officer in charge because they didn’t want to take orders and then ended up helping the party fight the monster that they were fighting Now, immediately after having shot a bunch of projectiles at them and nearly killed some of them and killed the NPC who was tagging along with the party. So that was in one show, another live show. They were the crew of a pirate ship and so they were rolling for the cannons. They were like the gunner crew and navigating the pirate ship. And then they also decided to mutiny big shock against the merchant who had hired them to do a job. But in this case I had an NPC who was a kid, sass them for not unionizing and taking shit wages. But they just took it upon themselves to instead stage a full on communist revolution and seize the means of production and level his house with the cannons and, you know, take back all the goods. So that was that he had been hoarding and not selling to the town. So that was pretty interesting. I should have probably seen that coming. I think the thing that I have learned is that the most extreme option available to the audience, they will take it.

Courtney: 

How did you all come up with this concept of like how to involve them?

Russell: 

I’ve watched a lot of live shows. I haven’t gotten to watch any conventions, unfortunately. I’d love to, but I’ve watched a good number online, partially to do homework on other people and, you know, steal ideas like an artist, but, like to be honest, like that’s just mostly justification for me getting to. You know, watch shit that I like and watch other people be cool and watch other professionals do a great ass job. But yeah, I’ve watched a lot of them and there’s a lot of really talented people out there and one I don’t want to try to like directly compete with some of those extremely talented people. I’m never going to be critical role. I’m never going to be dimension 20. I’m never going to be able to do what Brennan Lee Mulligan or Matt Mercer or Abrea Iyengar or even like Adventure Zone or anything does, or any of these other great cool shows Dungeons and Daddies. I’m never going to be able to do what they do as well as they do. So I’m trying to carve out my own niche. I’m trying to do my own thing. So the thing that I’m trying to do that’s different is I came at this from as someone who’s watched so many of these live shows is what is something as an audience member. That I think I would personally enjoy and would be a lot of fun. Well, I would like to be able to influence the story. I’d like to be able to, you know, be part of the fun. I’d like to be able to throw a little chaos at the DM, or maybe shoot a trebuchet at one of the party members or decide that we’re going to mutiny because the officer charges a pain in the ass. I’d love to, you know, steal the pirate ship and shoot some cannons or something. So I just thought about it from the perspective of if I was sitting in the audience watching a live show, how would I want to be engaged with, how would I want to be a part of what’s happening. And then I try to make opportunities for the audience to be able to do those things and then be really flexible when they throw curveballs at me that I 100% should have predicted.

Courtney: 

I mean it feels like I mean I’ve only seen the videos I feel like it would be so much fun in person to be a part of that and just like watching and just wondering, like what are they gonna come up with next and how are you gonna handle it.

Russell: 

Tactically? Yeah, there’s definitely there’s. Just some things always get edited out of those live shows, because you always have some rambunctious, overly enthusiastic person in the audience who probably means best but just says or does something that you’re like oh, let’s back that up. Let’s maybe not try to torture somebody when there’s kids in the audience, like, let’s not skin somebody alive, let’s take this down a notch. There’s eight year olds in the front row, so that makes sense.

Courtney: 

So something else that I wanted to just talk about when we’re actually recording this time, I swear like if y’all had been able to be at the table in Michigan where we’re just talking about all this stuff, I was like man if I had just brought a mic right now. There was a lot of good conversation, but one thing that you mentioned was that you changed your casting process up a little bit from how it had been the first time. So that’s how we talked. We went into a lot of detail about how you like everything you had done to get your cast for the first two shows.

Russell: 

Right.

Courtney: 

Tell me how that changed this time.

Russell: 

Yeah, for the first show I did something that I think was well-meaning but a bit perhaps naive is that I was just like I’m just gonna open a casting call for anyone who’s part of the community. Like I was trying to distinguish myself maybe too much from like critical role in Dimension 20 and stuff and I was like no professional actors, it’s all just gonna be people who just play D&D and have played for a long time and know the game backwards and forwards and love it and you win some, you lose some. I mean we all know the memes about like people not turning up and potential problem players and stuff like that. Like it took a lot of vetting and a lot of work and we definitely ran into a lot of complications and I think that even for all of the great people that I ended up bringing on board because it was a lot of work Cause I just had the biggest thing was that it just took Paige and I, who started the project, like two weeks just to get the shift through everyone’s auditions and submissions almost two and a half weeks and we were working like 14, 16 hour days, seven days a week, just to get through all the submissions, cause it’s so like, okay, this is a lot, but yeah, it just came down to, unfortunately, a lot of these people, even though they’re really talented and really cool, had, like kids, personal lives, other things going on and they didn’t have the flexibility to be able to, like, attend live shows or, you know, fly from Australia to the United States regularly, things like that. So the second round of auditions I had to bite the bullet and it ended up being for the best. But I had to bite the bullet and do a casting call that centralized more around people who had some level of industry experience. I was still very veniment about that. These would be people, first and foremost, who played D&D and loved D&D and understood the game. I wasn’t going to just cast a cast of actors or voice actors or performers and that’s not aligned shading at anyone else. It’s just that it was very important for me that everybody knew and loved and was a part of the hobby and a part of the community. But definitely it helped casting people with industry experience who had some level of ambition, because they were the ones who had lives that could accommodate traveling to live shows, had lives that could accommodate traveling out for recording in person. That had like also like some understanding of how to play to the camera. They knew that they needed to, like you know, actually look at the camera. When they look at the camera, or like how to talk across from the camera, across from the table, how to talk into their microphone, those things. Yeah, it just made a big difference working with people who really primarily just had the availability in their schedule to accommodate the very ambitious undertaking we were taking, because that was what they were trying to accomplish in life.

Courtney: 

Yeah, that makes a lot of sense, honestly, and so where does everybody live? Now that you’re doing it in person?

Russell: 

Everybody on the plane striders, as far as the cast goes lives in Michigan, except for Katya, who lives in New York, so we have to fly her out. But it’s just one person we have to fly out, which is far more manageable.

Courtney: 

Was it purposeful to get them like being in Michigan already?

Russell: 

Yes, unfortunately there was some incredibly talented, really great people who I would have loved to have kept on board and to have be part of plane striders, who were just in Australia or the UK or somewhere else and I just there was no way we could consistently and reliably fly them out that many times. We just didn’t have the budget to pay like $2,400 for a round way ticket multiple times every few months, like it was just that would be the entirety of our budget for the show. And then some Like all of plane striders season one was recorded on a budget of about three and a half grand, I think. In plane striders, season two was recorded on a budget of about four and a half grand, like that was the entirety of our budget for the whole show. So, yeah, unfortunately there was just some great people that we had to part ways with temporarily. I’d love to bring them back in the future, first chance I get when we have the money to bring them out and there’s nothing to be clear, there’s nothing wrong with the Michigan crew. They’re great people. They’re some of our hardest workers, some of our most talented people. One of them relocated to Michigan in order to be able to be here so that they could stay part of the production and I respect the hell out of that level of dedication and I really hope that one day I can make it worth a while and prove that we are deserving of that level of dedication.

Courtney: 

I mean, I hope so too, but for a lot of reasons.

Russell: 

Yeah, but yeah function came down to. If we’re gonna realistically record in person, we need people who are in the same state, at least.

Courtney: 

Did you audition them in person?

Russell: 

No, because they were people who were already part of the crew. So we had taken people who were already. We just essentially like narrowed down the pool of people that we already had, but all of them are people who played a character either in Herald’s or Emma’s Aries. So that was nice.

Courtney: 

Well, you may or may not remember this from the last time that we chatted, so gonna be some repeat questions, but it’s over. Like the last year of like taking what you’ve already like seen and learned and then, as you’ve just gone through this season of change and growth, when you consider like going on tour and new show and being like recording in person, so over the last year, what would you say has been some of the more like challenging things that you’ve had to face.

Russell: 

I would say and I don’t like to make it about money, but I would say the biggest challenge that we have faced by far is just all of us finding the most creative ways to get around the fact that we essentially have a shoestring budget. Is production, like that’s just every single day. We have to figure out ways to be innovative and to come up with creative solutions to that problem. So that’s just an ongoing challenge and it gets better with each month as our audience grows, as we bring in a little bit more, as we do more live shows, as, like we form more partnerships, like all of these things make it easier, and so it’s not like we’re like drowning by any means, like it gets easier with each passing month, but that’s just. The overwhelming challenge is just to maintain the level of quality, and all of us on the team are super dedicated to maintaining. We don’t want to like, now that we’ve delivered on video content, we don’t want to cut out on video. Now that we’ve done music and sound effects for every episode, we don’t want to stop doing music and sound effects. Now, since we’ve been doing VFX, we don’t want to stop doing VFX, even if it’s just an animated rolling dice on screen or like people’s, like character, like names popping up under them bubbles, and also just the quality at which we cut the video and audio on the limited budget equipment that we have access to. That’s just the biggest thing that all of us have worked incredibly hard on and are just constantly being innovative about is just making it work on the shoestring budget and we have. It’s not perfect and we occasionally do have people who comment who are like your audio sucks and your video is sometimes not in focus and like cuts out and your color correction is a little bit of a mess and it’s like ah, yeah, you’re right, I get it. That’s fair. It is, in fact, those things. It is not perfect.

Courtney: 

Like but hey, if you wanted to be better, you can give me some money and I’ll work on it.

Russell: 

Yeah, I struggle with giving that answer. I should probably give that answer. I should be like hey, you know, if you wanted better quality, give us some money and we can buy better equipment. Here’s our patreon, here yeah like a big reason why we’re partnered with Misty Mountain Gaming and like we do like affiliate stuff with like, like I’ll be like use our promo code and buy product, is because I don’t like to be the person who asks for something and doesn’t give anything in return, and maybe I shouldn’t think about that, because I’m giving the show for free and then I’m just asking for money afterward. But I want, if people are going to give us money, I want them to get something out of it. I want them to be getting their money’s worth. I don’t like to just be like give us money, it’s all about the money, because it’s, I mean, it’s about the art, it’s about performing the art, but I guess it does cost money.

Courtney: 

Every artist needs to get paid and every artist is underpaid.

Russell: 

Yep.

Courtney: 

Okay, well, the reverse, looking back over the last year and the season of change. What’s been some of the best parts.

Russell: 

Some of the best parts, some selfish things. I’ve gotten to like be invited on a podcast with Ed Greenwood and like talk to him and like sit beside him, which was insane Like that just happened recently. Like I’ve gotten to meet other people. That stuff isn’t come out yet or hasn’t been announced, so I can’t like reveal anything, but I’ve gotten to rub shoulders with some other really awesome people in the space I didn’t think that I’d get to meet for years. That I looked up to. That were a lot of my inspiration for doing this originally, which is crazy. That’s very surreal. But also, like, on a different level, like the most satisfying and gratifying thing about this that’s just the gift that keeps on giving is that every day, I get to wake up and I get to do the thing that I love. I get to work with incredible people who want to work with me, who also love what we’re doing, who are passionate about what they’re doing, who are just super gung-ho, super talented, super driven, and they like me and I like them and we get along and we have great chemistry and we get to do something. That, yes, is incredible work and a lot of work and hard and takes discipline, but it is an absolute blast, it’s an incredible amount of fun, it is adventurous, it’s crazy, it’s exciting and I get to travel around the conventions with these great fun people and we get to put on live shows and we get to meet fans, which is just like a weird experience. Something new in my life is like I’ve just reached the part where a couple of people have recognized me in public and it shocks me every time because I’m like you don’t know who I am. Someone’s like Russell, and I’m like did I go to high school with you? And they’re like no, you’re from the 20 tales. And I’m like this person doesn’t know me from. This is a prank. I’m not like I have a very small audience, no way, but it’s just it’s. It’s such a weird, surreal experience. But also seeing getting to see other members of the team also, like their eyes light up when they realize, oh, somebody recognized me, like this is a crazy new. This is new territory for me. Like I love seeing that, I love them getting to experience that. I love seeing the light in their eyes and look on their faces when, like after a live show, fans ask for like autographs and they’re like me, like seriously, you want my autograph, you want a picture with me. It’s like, yes, you, you’re talented, you’re great, you deserve this. I love to be able to do that for them. I love to be able to see them experience that too. It’s just, it’s crazy, it’s surreal. Like we’re not famous, we’re not celebrities, we’re not making a ton of money doing this, but we’re getting to have a once in a lifetime if not once in a thousand lifetimes or a million lifetimes experience that some people only whatever, dream of and never will get to have. And that’s so incredible and I’m so grateful to all of our audience and everyone who’s partnered with us and everyone who works with us, like yourself included, who’s given us in some way a platform to reach other people and talk to people and share our story and just experience all of these incredible things. It’s just surreal, like I wake up every day and I’m like I’m living like a fantasy. Basically, I’m living a dream and it’s a hard work, but damn, if it’s not fucking cool.

Courtney: 

I am so happy for you guys. Like I know that there’s been a lot. I know that you may feel like you’ve had to like downsize, yeah, and yet, like you have been in the season of growth and I know that it’s just going to keep going and it’s an exciting time. But, with that in mind, is there anything else that like upcoming that we haven’t talked about yet, that you are at Liberty to say?

Russell: 

I talked about the. I mean Plain Striders. Season two is coming out right now. If you haven’t checked out season one, it’s pretty easy to digest. It’s only seven episodes. They average about 50 minutes. I think the longest one is the beginning, one at an hour and 15. So we made it pretty digestible. I think we pretty much covered all the interesting things that are happening. I’m a bit of a blabbermouth so I didn’t hold much back, so Awesome.

Courtney: 

And people want to find you and the 20 tales. Where should they go?

Russell: 

I mean they can go to T20 tales on YouTube. That’d be a great place to start. I mean, you can find us on all your socials, but watch our stuff first to see if you like it, see if you like us. If you do, it’s probably in the description of the videos where I put it or where other people of the team put it. But yeah, just check out the show first. So the show like it’s Robin Hood Pirates in Space, I guess, like pro union Robin Hood Pirates in Space. So you’re down to clown with something crazy like that. Then you’re jam.

Courtney: 

I’ll throw that link in the show notes. Russell, it’s been really good having you back. Thanks for coming on.

Russell: 

It’s been an absolute pleasure. It’s always a delight talking to you. You are always so sweet, so accommodating, so patient with my ramblings and getting off task and also me constantly being like oh, what was the question? I started to answer and then I answered a different question and I forgot.

Courtney: 

Well, at this point we are going to go ahead and wrap up the interview portion. Listeners, what I’m going to do now, after I hit stop record, is I’m going to restart and we’re going to do a fun Patreon special called quick question blitz, where I’m going to ask Russell some other silly questions Some are presented by patrons, some are not, but things like you know what’s your favorite condiment? All sorts of fun things. So if you want to find that for Russell’s answers and any of my previous guests, you can find that on Patreon. Just look up, role, play, grow and thank you so much.

Russell: 

Yeah, check it out, don’t miss out. I’m going to answer some. Really I’m going to say some zany things. I’m going to get a little wacky for these questions. So you know, don’t miss it.

Courtney: 

You just finished another episode of Roll Play Grow. Thank you so much for listening and I’ll see you next time on Roll Play Grow.

Thanks for dropping by! We would love to know who would like us to interview, so please drop a comment here on the blog, on Twitter, Facebook, Instagram, or Discord to let us know who your favorite creators are! If you’d like access to more maps and content, including downloadable PDFs of our adventures, check out our Maps Patreon or Podcast Patreon. We’re able to do what we do because of all our amazing Patrons!

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